start_kit.ron
What a new survivor on a server starts with. Read by the game’s rules: a change here changes how the game plays, and a world remembers the content it was made with.
File: assets/data/start_kit.ron
About this file
Section titled “About this file”What a new survivor on a multiplayer server starts with: a little, in its pockets. Single-player doesn’t use it (you wake up in a bedroom with a house to search). item is an id in items/items.ron; count defaults to 1 (1 to 20). At most 12 entries, and keep it to what pockets hold (3 litres): the kit is put there without asking whether it fits. A server reads this file from its data folder (--data DIR); without it, survivors start with nothing.
Fields
Section titled “Fields”The file is one KitFile.
| Field | Type | What it is |
|---|---|---|
items |
Vec<KitEntry> |
KitEntry
Section titled “KitEntry”| Field | Type | What it is |
|---|---|---|
item |
String |
|
count |
u16 |
The file
Section titled “The file”The whole file as shipped
// What a new survivor on a multiplayer server starts with (#68): a little, in its pockets.// Single-player doesn't use it (you wake up in a bedroom with a house to search).// `item` is an id in items/items.ron; `count` defaults to 1 (1 to 20). At most 12 entries, and// keep it to what pockets hold (3 litres): the kit is put there without asking whether it fits.// A server reads this file from its data folder (`--data DIR`); without it, survivors start with// nothing.( items: [ (item: "water_bottle"), (item: "chocolate_bar"), (item: "rag", count: 2), (item: "matches"), ],)