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Game reference

These pages are written by the game itself (zombye-server --docs), from its own tool list, data files, settings and source, so they always match the build they came from. Nothing here is typed out by hand.

Generated from game build 0ed42dd.

  • MCP tools: all 68 tools an agent can call, with their arguments.
  • Tuning: every gameplay number not in a data file, with its shipped value.
  • Command-line flags: the game’s and the server’s.

Change these to change how the game plays (copy assets/data, edit, run with --data DIR).

File What it holds
items/items.ron Every item: food, tools, clothing, bags, weapons.
items/weapons.ron Melee weapons and guns: damage, reach, timing, wear.
items/recipes.ron What can be made from what.
build.ron The build menu: barricades and what they take.
containers.ron Which furniture holds things, and how long a search takes.
loot.ron What containers hold, by room and container.
population.ron Where zombies live, respawn and migration toward noise.
street_props.ron Mailboxes, hydrants, cars, yard things and where they stand.
power.ron The power grid and room lights.
fire.ron Campfires, stoves, cooking and burns.
difficulty.ron Difficulty presets a new game offers.
backgrounds.ron Backgrounds: who a survivor was before.
strengths_and_flaws.ron Strengths and Flaws a new survivor can pick.
start_kit.ron What a new survivor on a server starts with.
scenarios.ron The agent survival benchmark’s scenarios.
status.ron The status icons: levels, labels and tips.
buildings/*.ron Building templates: rooms, doors, windows, furniture.

Change these to change how the game looks or sounds.

File What it holds
sounds.ron What each sound cue plays, how loud and how far.
music.ron Music by mood.
light.ron Sun, fill light, colour grade and haze.
fog.ron How the fog of war looks.
map.ron How the map screen looks.
palette.ron Every colour in the game’s art.
decay.ron How worn street props are drawn.
vegetation.ron Where grass, flowers and stones grow.
servers.ron The server browser’s list.