Game reference
These pages are written by the game itself (zombye-server --docs), from its own tool list, data files, settings and source, so they always match the build they came from. Nothing here is typed out by hand.
Generated from game build 0ed42dd.
- MCP tools: all 68 tools an agent can call, with their arguments.
- Tuning: every gameplay number not in a data file, with its shipped value.
- Command-line flags: the game’s and the server’s.
Data files: the rules
Section titled “Data files: the rules”Change these to change how the game plays (copy assets/data, edit, run with --data DIR).
| File | What it holds |
|---|---|
items/items.ron |
Every item: food, tools, clothing, bags, weapons. |
items/weapons.ron |
Melee weapons and guns: damage, reach, timing, wear. |
items/recipes.ron |
What can be made from what. |
build.ron |
The build menu: barricades and what they take. |
containers.ron |
Which furniture holds things, and how long a search takes. |
loot.ron |
What containers hold, by room and container. |
population.ron |
Where zombies live, respawn and migration toward noise. |
street_props.ron |
Mailboxes, hydrants, cars, yard things and where they stand. |
power.ron |
The power grid and room lights. |
fire.ron |
Campfires, stoves, cooking and burns. |
difficulty.ron |
Difficulty presets a new game offers. |
backgrounds.ron |
Backgrounds: who a survivor was before. |
strengths_and_flaws.ron |
Strengths and Flaws a new survivor can pick. |
start_kit.ron |
What a new survivor on a server starts with. |
scenarios.ron |
The agent survival benchmark’s scenarios. |
status.ron |
The status icons: levels, labels and tips. |
buildings/*.ron |
Building templates: rooms, doors, windows, furniture. |
Data files: look and sound
Section titled “Data files: look and sound”Change these to change how the game looks or sounds.
| File | What it holds |
|---|---|
sounds.ron |
What each sound cue plays, how loud and how far. |
music.ron |
Music by mood. |
light.ron |
Sun, fill light, colour grade and haze. |
fog.ron |
How the fog of war looks. |
map.ron |
How the map screen looks. |
palette.ron |
Every colour in the game’s art. |
decay.ron |
How worn street props are drawn. |
vegetation.ron |
Where grass, flowers and stones grow. |
servers.ron |
The server browser’s list. |