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backgrounds.ron

Backgrounds: who a survivor was before. Read by the game’s rules: a change here changes how the game plays, and a world remembers the content it was made with.

File: assets/data/backgrounds.ron

Backgrounds: what a survivor did before (sim::origin, docs in AGENTS.md “Who you were”). A new game picks one. Each gives starting skill levels (on top of every survivor’s own), XP multipliers, a few things in the pockets, and points to spend on Strengths (strengths_and_flaws.ron). The plainest Background gives the most points.

id lower-case letters, digits and _
name what the new-game screen shows
about one line
points 0 to 40
skills [(Skill, levels)]: Fitness, Strength, Bludgeon, Edged, Brawl, Stealth, FirstAid,
Scavenging, Handiwork; 1 to 6 levels
xp [(Skill, multiplier)]: 0.25 to 4
items [(item: "id", count: 1)]: item ids from items/items.ron; a weapon starts in the hand

The first one is what a new game starts on. Names and numbers are ours.

The file is a list of BackgroundDef, each in round brackets.

What a survivor did before.

Field Type What it is
id String Lower-case letters, digits and _.
name String
about String A line of flavour.
points i32 Points to spend on Strengths (a plain Background gives the most).
skills Vec<(Skill, u32)> Starting levels, on top of every survivor’s own.
xp Vec<(Skill, f32)> XP multipliers per skill.
items Vec<Kit> What’s in the pockets on the first morning.

One of the skills.

Value What it means
Fitness
Strength
Bludgeon
Edged
Brawl
Stealth
FirstAid
Scavenging
Handiwork Crafting (#12; this module only keeps its XP and level).

An item id and how many.

Field Type What it is
item String
count u16
The whole file as shipped
// Backgrounds: what a survivor did before (sim::origin, docs in AGENTS.md "Who you were").
// A new game picks one. Each gives starting skill levels (on top of every survivor's own), XP
// multipliers, a few things in the pockets, and points to spend on Strengths
// (strengths_and_flaws.ron). The plainest Background gives the most points.
//
// id lower-case letters, digits and _
// name what the new-game screen shows
// about one line
// points 0 to 40
// skills [(Skill, levels)]: Fitness, Strength, Bludgeon, Edged, Brawl, Stealth, FirstAid,
// Scavenging, Handiwork; 1 to 6 levels
// xp [(Skill, multiplier)]: 0.25 to 4
// items [(item: "id", count: 1)]: item ids from items/items.ron; a weapon starts in the hand
//
// The first one is what a new game starts on. Names and numbers are ours.
[
(id: "between_jobs", name: "Between jobs", points: 10,
about: "No trade to speak of, and nothing to unlearn. The most points to spend."),
(id: "night_nurse", name: "Night nurse", points: 2,
about: "Twelve-hour shifts on the ward. You have patched up worse than this.",
skills: [(FirstAid, 3)], xp: [(FirstAid, 1.3)],
items: [(item: "gauze", count: 2), (item: "antiseptic"), (item: "painkillers")]),
(id: "site_labourer", name: "Site labourer", points: 0,
about: "You carried bricks and swung a hammer for a living.",
skills: [(Strength, 1), (Handiwork, 2), (Bludgeon, 1)], xp: [(Handiwork, 1.25)],
items: [(item: "claw_hammer"), (item: "nails"), (item: "work_gloves")]),
(id: "line_cook", name: "Line cook", points: 3,
about: "Years at a hot stove with a sharp knife and no time.",
skills: [(Edged, 2), (Handiwork, 1)], xp: [(Edged, 1.25)],
items: [(item: "kitchen_knife"), (item: "tin_opener")]),
(id: "bike_courier", name: "Bike courier", points: 3,
about: "You know every short cut in town, and you can keep going all day.",
skills: [(Fitness, 2), (Scavenging, 1)], xp: [(Fitness, 1.25)],
items: [(item: "water_bottle"), (item: "chocolate_bar")]),
(id: "door_staff", name: "Door staff", points: 3,
about: "Friday nights taught you how to move people who don't want to move.",
skills: [(Brawl, 2), (Strength, 1)], xp: [(Brawl, 1.3)],
items: [(item: "flashlight"), (item: "batteries")]),
(id: "groundskeeper", name: "Groundskeeper", points: 3,
about: "Out in all weathers, quiet work, sharp tools.",
skills: [(Fitness, 1), (Stealth, 1), (Edged, 1)], xp: [(Stealth, 1.2)],
items: [(item: "work_gloves"), (item: "saw")]),
(id: "removals_driver", name: "Removals driver", points: 1,
about: "Other people's houses, other people's cupboards, and all of it down the stairs.",
skills: [(Strength, 2), (Scavenging, 2)], xp: [(Scavenging, 1.25)],
items: [(item: "duct_tape"), (item: "rope")]),
(id: "student", name: "Student", points: 7,
about: "No skills yet, but you pick things up quickly.",
xp: [(FirstAid, 1.2), (Scavenging, 1.2), (Handiwork, 1.2)],
items: [(item: "crackers"), (item: "pen")]),
]