cargo run -p zombye-client --release -- [options]
| Option |
What it does |
--seed S |
Which town. The same seed always makes the same town. |
--zombies N |
How many zombies. Without it, the number population.ron gives for the map (about 2,950 on the default map). |
--map-chunks N |
Map size: N × 16 m a side. Default 30 (480 m); 64 is about 1 km. More map is more forest round the same town. |
--time HOUR |
The starting hour, 0 to 24. |
--at X,Y |
Start somewhere other than the bedroom. |
--data DIR |
Read game data from another folder (a mod). |
| Option |
What it does |
--load NAME|PATH |
Start from a save: a name in the saves folder (--load autosave) or a path. Its own seed and map apply. |
--load-anyway |
Load a save whose game data changed in a way it can’t simply take. Says what it dropped. |
--saves DIR |
The saves folder (default saves/). |
--player ID |
Play as that player of a loaded save. |
| Option |
What it does |
--zoom METRES |
Metres of world visible top to bottom, 8 to 90 (default 26). |
--angle N |
Start at one of the four camera angles, 0 to 3. |
--rotate |
Allow turning the camera with , and .. |
--novsync |
Don’t wait for the display. |
--mute, --volume V |
No sound, or a volume from 0 to 2. |
| Option |
What it does |
--fight-demo |
Start outside with a bat and six zombies coming. |
--siege |
Start outside a house with a bat and five zombies battering its door. |
--autoplay |
The player fights by itself (for watching and testing). |
--sneak, --god, --ignored, --inventory |
Start sneaking, in god mode, ignored by zombies, or with the inventory open. |
--screenshot PATH, --screenshot-after SECS[,SECS...], --exit-after SECS |
Save screenshots from the window, then quit. |
--render-to PATH, --size WxH, --center X,Y |
Render one picture offscreen, with no window, and exit. Usually with --load. |
./target/release/zombye-server (--mcp | --bench ...) [options]
| Option |
What it does |
--mcp |
Speak MCP over standard input and output, for an agent. |
--seed S, --zombies N, --map-chunks N, --data DIR |
The world, as for the game. |
--save PATH |
Load that save if it exists, else make a new world and save it there. Autosaves, and saves on exit (closing stdin, Ctrl-C, SIGTERM). |
--autosave-mins N |
Minutes of real time between autosaves (default 5; 0 is off). |
--load-anyway |
As for the game. |
--saves DIR |
The folder for the save and load tools. |
--client PATH |
The game binary the screenshot tool runs (default: zombye next to the server, or $ZOMBYE_CLIENT). |
--screenshot-timeout SECS |
How long a screenshot may take (default 60). |
--no-debug-tools |
With --mcp: leave out the debug tools. They aren’t listed and can’t be called. |
./target/release/zombye-server --bench --zombies 5000
| Option |
What it does |
--bench |
Run the simulation flat out and report timings. |
--ticks N |
How many ticks (default 1,000). |
--players N |
Players running in circles making noise. Without it, every zombie heads for one point. |
--horde N |
N more zombies round the first player. |
--save-bench |
Also time saving and loading the world. |
A big one: a 1 km map with 21,500 zombies and a horde of 1,000 on a player.
./target/release/zombye-server --bench --ticks 400 --map-chunks 64 --zombies 21500 --players 1 --horde 1000