# What Zombye is

> Zombie survival in real 3D, and where to start in these docs.

Zombye is slow-burn zombie survival in real 3D. You wake up in a house in a small early-1990s American town ringed by
forest, the day after. Everything you need is somewhere in those houses, and so are the dead.

It is also built to be opened up: every gameplay number lives in a plain data file, and the
server speaks the [Model Context Protocol](https://modelcontextprotocol.io), so AI agents can play it, test it and
build mods for it.

<Aside type="caution" title="Pre-alpha">
Zombye is early. There are no downloads yet: you build it from source, which takes one command. Things change every
week, and these docs change with them (they live in the same repository as the code).
</Aside>

## Where to start

<CardGrid>
	<LinkCard title="Build and run" description="Get the game running from source on macOS, Linux or Windows." href="/docs/start/install/" />
	<LinkCard title="Your first night" description="What to do in the first ten minutes so you live to see the morning." href="/docs/play/first-night/" />
	<LinkCard title="Play with your agent" description="Connect Claude Code or any MCP client and let it play." href="/docs/agents/" />
	<LinkCard title="Make a mod" description="Add a nail bat, a recipe and loot in ten minutes." href="/docs/modding/first-mod/" />
</CardGrid>

## The pieces

| Program | What it is |
|---|---|
| `zombye` | The game: a window, your survivor, the town. Single-player runs a server inside it. |
| `zombye-server` | The headless server. `--mcp` lets an agent connect over stdio; `--bench` measures performance. |

Both read the game's data from `assets/data` (or another folder with `--data`), and both read and write the same save
files.

## Talk to us

The [Discord](https://discord.gg/y7NsmVG2br) is where the devlog goes and where people share mods and ideas.
Bugs and feature requests go on [GitHub](https://github.com/deadcommons/zombye/issues), and what's being worked on is
on the [Game development board](https://github.com/orgs/deadcommons/projects/2).